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      SkinLobby - your CS:GO marketplace and trading hub   10/14/2016

      Hello! I'm sure most of you don't recall me, but that's fine. I'm not so active, especially now, when I super busy. I'm VPP's developer. I'm maintaining any backend jobs on the CVPP site, ad well am fixing issues Toan reports to me that needs to be fixed. For last few months, I've been working under CS:GO Skin site, about which you most likely knew nothing until now. We also been beta testing it for the past month or so, and I believe it's the time to let you guys try it by yourself. But before I do so, I'd like to tell you a bit about the project; At first, it supposed to be match betting site, with advanced pricing system, to escape from CSGOLounge's problem. Some of you might noticed, their pricing system wasn't always fair. That's because they were not putting any effort to get prices updated, they were updating them once new cases came out. BUT. Gambling with STEAM API got disallowed, and because I had such great base for CS:GO skin site, I thought I shouldn't dump the project. And that's how currentSkinLobby's idea turned into an actual project. SkinLobby is a marketplace platform built around the CS:GO trading community. On the backend, it's running bots finding safe price* for each item individually. Before I let you use it, please continue reading: SkinLobby is still in beta stage. It's missing a lot of features that will be implemented, and you might experience some bugs while using the site, therefore please don't panic, and I'd really appreciate if you would inform me about bugs you find. Either via STEAM, or under this post. (if that's security issue, please inform me in private).  Currently known bugs and problems are: Pricing system doesn't fetch all the items - temporary disabled.   Caution! You're going to experience some front-end ugliness. As I'm a backend developer, and my graphic designer had just little, I was forced to design the site by myself. The template will change, and is on my todo list!  Links: SkinLobby STEAM Group STEAM Bots ME   PS anyone is welcome to add me on STEAM and talk to me about the project. Wether you wanna share with some ideas, you wanna be part of the project or to just say hi - I won't bite you!   Best Regards, Patryk Cieszkowski
    • ^FacE

      Donation information   02/03/2017

      Please be sure to include your steam ID and IGN in the comments while you donate so we know who its from if you're logged in as guest (Unless you're registered and signed in) It will automatically post a thread once you donate   If you did not include this information in your Donation Note, Please create a new Support Request here with the following information: Your In-Game Name SteamID
    • ^FacE

      VPP Dallas 30man Pub Contest ($80 Prize pool) - Top points   02/14/2017

      Dates: Feb 15 - April 15 Requirements - Own a reserved slot (Donator) Top points in Dallas 30man Pub 1st place:     AWP | Lightning Strike | Factory New (~$60)  2nd place:   AK Stattrak Blue Laminated | Field Tested (~$12) 3rd place:    Souvenier P250 | Gunsmoke | from Cologne 2015 (Team EnVyus stickers,KioShima sticker) (~$5)
    • VPP_Liam

      Player Support   03/12/2017

      Please use our Support Central located here:http://clanvpp.com/forum/7-support-central/ CHATBOX IS NOT FOR SUPPORT

mdnght

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Everything posted by mdnght

  1. Who doesn't want contra?
  2. http://imgur.com/a/khmg4 The flamepoint is my cat (Gamma). Tabby is my gf's (Lila). The tuxedo cat we found outside at about 5-6 weeks old and took him in(He got generically named mittons after 2 weeks when we couldn't find him a home and got attached. It's misspelled as we named him while watching Always Sunny). Blonde lab is the dog I had at my dad's in high school and through college.
  3. Updated version of mill with a few minor changes and updated textures. I know DuMa loves Mill more than women so I hope we can make this a regular map. http://steamcommunity.com/sharedfiles/filedetails/?id=266988442&searchtext=mill+calr
  4. The maps they made are still good though.
  5. Come to Dallas next time. Houston sucks.
  6. It was made by the people that tried to revive CAL as CALR (CAL Reloaded). They remade 2-3 maps, but never took off as a league, mainly because old CAL admins didn't know anyone involved and the community was very against it.
  7. Please note that abusing any map breaking boosts on canals will not be allowed. Since you can see through every texture on the map it will be a punishable offense.
  8. Try using the mouse with no drivers. That is insane. If you have notible input lag on your keyboard as well then something must be wrong with your system (window's drivers perhaps?). Honestly, that cpu should be able to poll at any allowed rate and not have any change in cpu usage. If there is something wrong with your window's drivers/processor that would cause this it might be whatever is causing other problems as well.
  9. You should really try to monitor CPU usage of the mouse drivers because polling at different rates is trivial for modern PCs and shouldn't cause CPU usage to vary by any meaningful amount. Maybe if you were still on a CPU that used Mhz to describe it's speed, but with any decent GPU from the past decade shouldn't be affected by polling rates. For instance, here's a five year old thread where they discussed this topic. http://www.overclock.net/t/1295845/polling-rate-difference-to-cpu-usage-from-125-500-1000hz Given idk who fireglider is, I wouldn't be surprised if their drivers were at fault. Does the mouse work without drivers? Also, do you have a mouse that can be used driverless or is from a large company you can use to test if how the driver handles polling rates could be a problem?
  10. I don't get what you're saying with this since Intel doesn't make drivers for any decent GPU (AMD did have shit gpu drivers for awhile, they are passable now most of the time). If you're fine with AMD maybe check some new ryzen chips as AMD tends to focus more on single-thread performance than Intel.
  11. As hehe said, CSGO is largely CPU dependent. I would recommend OCing your 3570k, disabling any profiles your gpu has for the game and make sure you're not in windowed fullscreen. Also, are you changing mouse poll rates through device manager or some driver? If 500hz vs 1khz polling is the cause of avg 50% less cpu usage at spikes and polling is actually the cause of the problem then that is fucking absurd.
  12. unbanned

    Yeah, all I'd say about that is saving is fine, but not when it's happening almost the third of the rounds on a map (tbh I think I've gotten more complaints from people on your team that see it as delaying and not having an impact which I don't find surprising given you tend to string saves along until your team buys again). Especially when they are often 30-45s saves when your team has a decent loss bonus or your loss bonus is worth more than equipment. Granted, you awp a lot so saving makes more sense, but there's no reason to save ak+armor T side when you're on a 4-5 round loss bonus given we have increased loss bonuses on a 30man (starts at $1700 and goes to $3700 max). I would just say think more about your team's situation considering it's 15v15 and not 5v5 + loss bonuses are higher so 2 eco rounds will often buy another awp if you're team has lost 2-3 in a row and will have you pistol buying when your team does and awp buying when they tend to have more equipment. Granted, this server isn't ever going to have a buy together, eco together mentality, but there is a general trend when it comes to how a team buys and after watching several rounds where someone spends 30s+ saving an awp, then sits back playing passive angles while the team dies next round makes people frustrated and complain about lack of impact/delaying to stat pad.
  13. unbanned

    I'll try to take a look at the demos in the next day or two, but the only round that stood out to me while playing (others you were getting the right angle but without POV I can't say what info you had) was the 1v3 on office with the jump peak at the end. I will say many of the times people have called suspect plays, regardless of whether they had admin status or not, were during times where you would be very far back saving when at times it seemed unreasonable and did more to delay the game than anything else. There had been talks of a 1-2 week ban in regards to your playstyle when it came to delaying rounds and absurd levels of baiting. Without having reviewed the demos yet, I wasn't to the point where I'd say you wall, but had someone asked if you should get a short ban for baiting/delaying I would say yes.
  14. I apologize for HeHe's comments. This is the closest he's ever been to a female.
  15. Ha, I'm 25. And yes, I am a minority at VPP.
  16. gf and I as bridesmaid/groomsmen at a friend's wedding.
  17. I honestly think a server wide vote on whether or not skins should stay would come back at like 80%+ saying no. It's a lot of textures to load just so people can troll. Also, anything that might help lower the sv/var a bit at full capacity and give people more fps would be great.
  18. @HEHE I think that would require having a version of the map you could open in hammer, add more spawns, and would have to be packaged/installed on every person's comp who plays in the server . Not really any solution unless Valve decides they care enough about 30+ player servers to add spawns. Sourcemod can probably limit team size based on map which would fix the balancing aspect (and prevent people spawning in each other), but I don't have any experience working with sourcemod so I can't say for sure. Idk if it's possible to have team collision only turn on say 5-10s after freeze time which would fix the issue, but tbh 30 players is already enough of a strain for the server and people's computers as is.
  19. Wanted to post the POV of ashax's last kill on overpass. Guy was on fire that round. http://plays.tv/video/58abf6bb59d18b5dba/ashax-with-the-last-kill
  20. Definitely need to do something about my cables, but it gives me motivation to get rid of this desk someday. http://imgur.com/a/Vtfrz
  21. Not sure if it's possible, but I know myself and many others would like some method of turning off player skins. Perhaps have it as an option for people with res slots if possible. EDIT: I mean this as in the client won't view the skins unless they choose to and other clients will still view them. Not sure how skins are implemented in the server and if it's possible, just wondering.
  22. http://plays.tv/video/589b76959f5c1984d1/vpp-winter-tournament-defuse Have to say I really botched it by switching my default spray from 'Sorry' to lamda on map 2.