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ClanVPP - Very Poor People


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  1. Santarini and Village cannot be handled by the fastdl. will continue to leave notes on which maps break the server and what not. also edited a new variant for iceworld that is on my workshop. i @'d u in discord with the link
  2. better towards the server than my inventory lmao cheers
  3. Hey Toan! Yeah i spoke to boop about it (and its the same link n the post i sent him) and he told me to get rid of the GB links. Figured id make a post for more visibility and for whoever lurks to comment on them! Thanks for the reply though
  4. Me and a couple of admins have been talking about adding some maps since the server only seems to want to play only cache & mirage. So i made a bunch of suggestions and put them into a google doc to view. For all the gamebanana maps, I do have workshop links if you need. I also have a .rar file with all the bsp files for the gamebanana maps. https://docs.google.com/document/d/101ZmYZci3lff4vlYg1vHOEVPORADJOsB9K1JP37tQys If you have any questions, please DM me in discord or steam. Thanks guys -hype
  5. Updated fy_snow_day -Has Snow -Fixed No Kevlar -Easter Egg On Top of Structures -Added Buy Zone in Middle
  6. NickName: hype Age: 22 Steam ID: STEAM_0:1:26363656 How long (average) have you been playing Counter-Strike games? Since 2005, 1.6 and CSS minigames but started playing a lot more when I got the beta key for GO back in 2011. Do hold any Moderator/Administrator position or similar role within any other Gaming Community? Yes, I am admin over at Swoobles but am not as active since the minigames server is dead. Which server do you play on the most? Dallas Competitive Ever had an admin function before? Yes Why do you think you deserve admin? Prior expierenc
  7. Found a little more custom css maps that are really big and fit 30 people. (All for 64 players maps) de_desert_atrocity de_bazaar (Will edit in more) de_alexandria de_cambodia de_ruins (big map, possible old operation map) de_beroth de_crane de_reef de_heat And that's all the custom maps I can recall playing on that could fit the server. Moop feel free to message me if you remember any more big css maps. I'll port some over too if you would like. And silly note, if we are adding in more maps, I think we should add in a plugin to vote
  8. Yes, I used to make maps but mostly minigames, a dday cp map, and a jailbreak map, but I also helped people port, and other SDK stuff. Used to be a fun hobby one of my minigame maps
  9. I'll swap the textures when I get home from work in 5 hours and add the middle buyzone. (Can also add in Kevlar or kev/helm if you want) I just need to add newer lighting in css Tuscan as it's pitch black in tunnels and mid. I'll let moop test that when I get the chance to compile it. I'll see if I have other big maps like desert_atrocity and some other custom maps but I think my maps folder is mostly minigame (mg) maps since that's my specialty lol
  10. Back then EcG had a rule called "map owning" and if you basically ran around and ruined other people's "fun" they would ban you lmao (also had a rule where if you had 20+ kills and a 3:1 ratio you had to drop to pistols, it was odd) Their reason https://i.imgur.com/lkIxOJk.png But in the meantime I'm compiling Tuscan with the more spawns and can also throw in egon in a rar file when it's done Tried to decompile tuscan and brute has made it so it creates leaks upon decompile. Im going to see if i can get the css version to work, but even so i only see 13 spawns for each
  11. I have egon world and alot of the custom maps from EcG back before they banned me and their servers died. i can provide more maps if you want.
  12. Recompiling Tuscan with more spawns for the server. I checked nightfever and it had ample amount of spawns so i dont know where that problem was https://i.imgur.com/OZZM7A8.png https://i.imgur.com/sCkLcSJ.png and since we're adding old maps into the server, i would think the older players would enjoy the 1.6/css train http://steamcommunity.com/sharedfiles/filedetails/?id=171336276 ill talk to moop about tuscan when im done compiling it
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