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      SkinLobby - your CS:GO marketplace and trading hub   10/14/2016

      Hello! I'm sure most of you don't recall me, but that's fine. I'm not so active, especially now, when I super busy. I'm VPP's developer. I'm maintaining any backend jobs on the CVPP site, ad well am fixing issues Toan reports to me that needs to be fixed. For last few months, I've been working under CS:GO Skin site, about which you most likely knew nothing until now. We also been beta testing it for the past month or so, and I believe it's the time to let you guys try it by yourself. But before I do so, I'd like to tell you a bit about the project; At first, it supposed to be match betting site, with advanced pricing system, to escape from CSGOLounge's problem. Some of you might noticed, their pricing system wasn't always fair. That's because they were not putting any effort to get prices updated, they were updating them once new cases came out. BUT. Gambling with STEAM API got disallowed, and because I had such great base for CS:GO skin site, I thought I shouldn't dump the project. And that's how currentSkinLobby's idea turned into an actual project. SkinLobby is a marketplace platform built around the CS:GO trading community. On the backend, it's running bots finding safe price* for each item individually. Before I let you use it, please continue reading: SkinLobby is still in beta stage. It's missing a lot of features that will be implemented, and you might experience some bugs while using the site, therefore please don't panic, and I'd really appreciate if you would inform me about bugs you find. Either via STEAM, or under this post. (if that's security issue, please inform me in private).  Currently known bugs and problems are: Pricing system doesn't fetch all the items - temporary disabled.   Caution! You're going to experience some front-end ugliness. As I'm a backend developer, and my graphic designer had just little, I was forced to design the site by myself. The template will change, and is on my todo list!  Links: SkinLobby STEAM Group STEAM Bots ME   PS anyone is welcome to add me on STEAM and talk to me about the project. Wether you wanna share with some ideas, you wanna be part of the project or to just say hi - I won't bite you!   Best Regards, Patryk Cieszkowski
    • ^FacE

      Donation information   02/03/2017

      Please be sure to include your steam ID and IGN in the comments while you donate so we know who its from if you're logged in as guest (Unless you're registered and signed in) It will automatically post a thread once you donate   If you did not include this information in your Donation Note, Please create a new Support Request here with the following information: Your In-Game Name SteamID
    • ^FacE

      VPP Dallas 30man Pub Contest ($80 Prize pool) - Top points   02/14/2017

      Dates: Feb 15 - April 15 Requirements - Own a reserved slot (Donator) Top points in Dallas 30man Pub 1st place:     AWP | Lightning Strike | Factory New (~$60)  2nd place:   AK Stattrak Blue Laminated | Field Tested (~$12) 3rd place:    Souvenier P250 | Gunsmoke | from Cologne 2015 (Team EnVyus stickers,KioShima sticker) (~$5)
    • VPP_Liam

      Player Support   03/12/2017

      Please use our Support Central located here:http://clanvpp.com/forum/7-support-central/ CHATBOX IS NOT FOR SUPPORT
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shibbyyyy

de_dust instead of nuke

9 posts in this topic

like the title says, can we change out nuke for dust? seemed a lot of people had fun with dust last night and new nuke just isnt any fun to play at all. Even if it was fun the frame drops on it are nuts

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Replace de_nuke with de_mill_ce, dust is so fucking 1 sided. Source? playing it right now and people complaining. EVeryone loves mill anyways.

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mill won't be on there, had it before and nobody like to play it in the morning , only the regular plays it at night.

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mmk well if no one likes to play dust we'll find out really fast from how full server gets, no biggie

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Since we're talking maps on the server(Dallas).  I miss overpass too.  Any formula to why such a short rotation of maps?  I know I'm new here just not sure why the rotation between the double dust_2 is so close.  Double dust_2 is a great idea in my opinion.  Just curious why it's so close because it's not hard to get sucked into CS:GO for two hours or so and then you're playing dust_2 twice in one session.  Not a bad thing just curious if you guys had a specific reason for that.

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dust plays after 2 other maps to help keep the population back in. The server is even slower now due to the summer and to the new csgo patch. Too many people are playing on valves server to level up profile and getting their badges  :<

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