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      SkinLobby - your CS:GO marketplace and trading hub   10/14/2016

      Hello! I'm sure most of you don't recall me, but that's fine. I'm not so active, especially now, when I super busy. I'm VPP's developer. I'm maintaining any backend jobs on the CVPP site, ad well am fixing issues Toan reports to me that needs to be fixed. For last few months, I've been working under CS:GO Skin site, about which you most likely knew nothing until now. We also been beta testing it for the past month or so, and I believe it's the time to let you guys try it by yourself. But before I do so, I'd like to tell you a bit about the project; At first, it supposed to be match betting site, with advanced pricing system, to escape from CSGOLounge's problem. Some of you might noticed, their pricing system wasn't always fair. That's because they were not putting any effort to get prices updated, they were updating them once new cases came out. BUT. Gambling with STEAM API got disallowed, and because I had such great base for CS:GO skin site, I thought I shouldn't dump the project. And that's how currentSkinLobby's idea turned into an actual project. SkinLobby is a marketplace platform built around the CS:GO trading community. On the backend, it's running bots finding safe price* for each item individually. Before I let you use it, please continue reading: SkinLobby is still in beta stage. It's missing a lot of features that will be implemented, and you might experience some bugs while using the site, therefore please don't panic, and I'd really appreciate if you would inform me about bugs you find. Either via STEAM, or under this post. (if that's security issue, please inform me in private).  Currently known bugs and problems are: Pricing system doesn't fetch all the items - temporary disabled.   Caution! You're going to experience some front-end ugliness. As I'm a backend developer, and my graphic designer had just little, I was forced to design the site by myself. The template will change, and is on my todo list!  Links: SkinLobby STEAM Group STEAM Bots ME   PS anyone is welcome to add me on STEAM and talk to me about the project. Wether you wanna share with some ideas, you wanna be part of the project or to just say hi - I won't bite you!   Best Regards, Patryk Cieszkowski
    • ^FacE

      Donation information   02/03/2017

      Please be sure to include your steam ID and IGN in the comments while you donate so we know who its from if you're logged in as guest (Unless you're registered and signed in) It will automatically post a thread once you donate   If you did not include this information in your Donation Note, Please create a new Support Request here with the following information: Your In-Game Name SteamID
    • ^FacE

      VPP Dallas 30man Pub Contest ($80 Prize pool) - Top points   02/14/2017

      Dates: Feb 15 - April 15 Requirements - Own a reserved slot (Donator) Top points in Dallas 30man Pub 1st place:     AWP | Lightning Strike | Factory New (~$60)  2nd place:   AK Stattrak Blue Laminated | Field Tested (~$12) 3rd place:    Souvenier P250 | Gunsmoke | from Cologne 2015 (Team EnVyus stickers,KioShima sticker) (~$5)
    • VPP_Liam

      Player Support   03/12/2017

      Please use our Support Central located here:http://clanvpp.com/forum/7-support-central/ CHATBOX IS NOT FOR SUPPORT
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FriendlyMushroom

acknowledged
Admins should do more to make the server balanced despite the new forced teams update

4 posts in this topic

I've played a lot of maps yesterday on the Dallas 30-Man server, and quite a lot of them were so unbalanced that it became a frag-hunt for the winning team.

I am seeing a lot of praise for the new plugin, but I don't ever recall playing in so many unbalanced games since the update. This is something I've been observing for quite a while, and it was only yesterday when I decided to take screenshots of some of the scores.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=872913142

http://steamcommunity.com/sharedfiles/filedetails/?id=872912515

http://steamcommunity.com/sharedfiles/filedetails/?id=872912629

http://steamcommunity.com/sharedfiles/filedetails/?id=872912893

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Our Admins are instructed to scramble teams when the teams are unbalanced (skill wised) as for player count wise, the new update has been designed to keep the team numbers even and prevent players joining mid way through a game and joining the winning team. This new system does not include detecting each players skill level, it is not that advanced and is extremely technical and advanced to implement.

 

At times, there may be no Admins online in the server and I solution that could be implemented but highly unlikely is the option for players to start a scramble vote when no Admins are on the server. There are very few options to keep the Teams balanced skill wise when there is no Admins in the server but we are always looking into options to deal with this issue and to improve the Player Experience.

 

If giving players to ability to initiate Scramble Votes is the solution or not, it is hard to say, it can be abused but also can balance teams but again, the system will not always work, yes it may balance but it may keep the highly skilled players all on the same team as any system valve or not, would not be able to scramble based on skill (K:D and Score) it may seem like a easy logic system to create looking at each players score but the coding behind such system is actually very complex which not everyone will realise, trust me creating a system that can do this is very complicated and that's why no such system exits.

Admins should be scrambling Teams when appropriate to make the game fair, I have seen this happen, it is mainly a issue when Admins are not in the server and it becomes a hard situation to deal with. If you do see Admins in the server and the game is unfair (score wise) and they haven't scrambled the Teams to attempt to make it fair, please submit a report to either myself or Toan @Welcome to ClanVPP. It is the Admin's duty to make the server as fair as possible so all Players can enjoy, we are a pub server not a full on competitive server.

Also bare in mind, some maps are just Team sided for example, Inferno is always CT sided and even scrambling the best players still does not help from one side dominating the entire match. Some things cannot be helped but we try our best to enforce a fair game for all our Players.

 

Many Thanks,

Liam

Head Community Manager

Community Relations & Management

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I have not played recently due to some personal stuffs, but right after the anti-stacking fix there has been games where one side mostly dominates the other. As liam said its hard to do anything on maps like inferno which is super ct sided but for other maps like mirage, dust 2 and cache the scores should be pretty even. I should be playing from tonight at the peak hours and I if this scores differences happens again I will try to prevent it through changing the people to other sides based on their skills (I am familiar with the skillset of almost everyone on the server). Or I will simply scramble the teams with or without  bias from the admin menu.

HEHE 

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Hehe base it on skill. I don't trust the automatic team balancing system.

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