I'm going to perform a little necromancy here, revive this post and give my 2 cents on the topic.
Is there any way to talk to GameMe about adjusting the values? As Elden originally said, the gain/loss for explosives is WAY too high. It's great for games like CSGO, where explosives are relatively weak, but not so much for Insurgency where getting multiple kills from a nade/c4/rocket is a very common occurrence. On the flip side, knife kills are damned hard to make in this game, but the multiplier is so low.
If GameMe is willing to make changes, would you guys be willing to put a ca